K.O.L.M.

on Saturday, December 25, 2010
Remember your horrible childhood? Remember how you were constantly abused by your whore of a mother, the one who constantly told you how much of a disappointment you were to her, and that you were a worthless individual since you were crippled and blind? If so, K.O.L.M.(the acronym is a secret) will bring back every childhood memory you could ask for.




As for the gameplay, its typical metroidvania fare. Collect shit, go to new area, collect shit, return to old area, rinse and repeat 50 times, beat game. The real draw here is the story, which is pretty much takes GLADoS, gives her a child, and then beats all of the subtlety out of her as she derides her child for being a disappointing wwalking for about 75% of the game. The platforming is slow and repetitive, and requires no more than a speck of ingenuity to figure out, but the real downer is all the required backtracking. Yes, its a staple of every metroidvania game, but the difference between backtracking in a game like zero mission compared to K.O.L.M. is that not only were there new hidden areas in zero mission, but they also held rewards, which made backtracking an adventure instead of a chore.

Ultimately, the game's weakness is that it has no real strength. The story has ben rehashed dozens of times, the gameplay is neither challenging or or fun, and one's time would probably be better spent playing other games that do both platforming and narrative better, such as Company of Myself.

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