Showing posts with label Action Game. Show all posts
Showing posts with label Action Game. Show all posts

Treadmillasaurus Rex

on Friday, February 25, 2011
Imagine a game involving A T-Rex, on a gigantic treadmill moving at over thirty miles an hour, while mines roll across it...and the front and back of the treadmill are covered with lasers of instant death. Not enough to grab your attention yet? Okay then, now imagine there is a wheel behind the treadmill that spins every few seconds, and it can reverse the treadmill, increase the mine speed, and many more things that would likely prove lethal to Dinosaurs. What I have described is Treadmillasaurus Rex, in a nutshell.

Treadmillasaurus Rex is a game from that clever armorgames Elephant developer, jmtb02, and was recently featured on Kongregate's front page. In Treadmillasaurus Rex, you naturally play as an Elephant a T-rex on a treadmill. It's a very arcadey game and how quickly the game decides to kill you depends on the almighty random number god and his wheel of suffering.

There are two types of wheel effects in the game, neutral ones and bad ones.

Neutral
  • Random fact - Tells you a random fact about T-rexes
  • Hat - The best powerup in the game, it gives you a completely useless top hat
  • Party - Adds disco lasers, background color lights, and other pretty things
  • Confetti - It rains confetti
Bad
  • left laser/right laser - the lasers inch a bit closer to you, not much to worry about.
  • gamespeed increase - this increases the overall speed of the game. No technical disadvantage here save for the game becoming more reflexively intense.
  • +1 all obstacles - Mines get faster and lasers scoot in closer. Not the ideal spin.
  • +Treadmill - The treadmill gains a large boost in speed. This can be very bad depending on the timing, but isn't really a problem once you readjust to the speed.
  • +wind - Adds or increases the wind speed. Wind is pretty much a treadmill effect that still aroks while you are in the air. Watch the confetti to gauge the wind speed.
  • spike speed - faster spike mines. Spikes cause your death 9/10 times, so this matters quite a bit as it effects your jumping paces.
  • reverse treadmill - This power up was designed to kill things. If you get hit by this an a bad time, hitting a spike or laser is pretty much inevitable, because you have to keep adjusting until the treadmill has completely reversed itself, then you have to set up your spike jumping pace again.


On graphics, the game is nothing special, but it accomplishes its goal. The lasers are lasery, the hat is hatish, the confetti is identifiable as confetti, and I can conclude from what I see that I am some type of carnivorous dinosaur who is on some type of moving belted device which is being rolled over by spiked circles.


There really isn't much more that can be said about this game, other than that you should play it. A game takes five minutes, tops, and its a fun little time waster that serves as a nice buffer between trying hard to look like you are working, and staring out the office window.

Ninja Hamsters vs Robots

on Tuesday, February 22, 2011
Well, it finally happened. The AIs rose up and conquered the world, and presumably skewered all of us meatbags on the ends of metal spikes or something. Anyways, in this robot controlled world, a resistance of sorts exists, a resistance fronted by a hamster. He's no ordinary hamster however, he is also a ninja, and with his mighty ninja powers, he hopes to defeat the entire robot horde and free the world from the shackles of robotic oppression (or something like that).

Ninja Hamsters vs Robots is a game by Nerdook, that websiteless rascal whose games are always on the front page of Kongregate and Newgrounds. In ninja hamsters vs robots you play as *gasp* a hamster who happens to be a ninja. You just click an area of the screen and you move there, and attack anything nearby, and since no game is a game without upgrades these days, the game naturally has...upgrades. Its a pretty simple game, but its not without its strategic moments, which come in two forms: choosing upgrades, and choosing your target order. As simple as they sound, see what happens if you mess around and focus on the grunts before the missile droppers. Lucky for you your hamster is invincible, but the ground below his feet is prone to...sinking, and your hamster can't swim.

The upgrade system, while generic, as done without flaw. Each upgrade makes a sizable gameplay difference, they start out relatively cheap, and all of them are useful. Which ones you take really depends on your play style, and other than the OMGBIGFUKKENSWORD none of the upgrades are a real necessity to win the game. The basic goal is to survive enough robot waves to summon the boss, who generally dies in a couple hits. The boss isn't the challenge, surviving until he appears is the problem, its a bit frantic, but as long as you make sure to drop the most deadly robots first no level should be a problem save for the final two, at which the robots throw enough soldiers at you to fill the ocean beneath your feet.

 The graphics are standard nerdook fare, they look good, but they also look like graphics that were made in flash. The hamster generally looks like a hamster, the robots look like robots, and though it may look a little unpolished, it is by no means a bad looking game.

Ninja Hamster vs Robots is a fun little action game, its fairly simple and thus manages to avoid making any obtuse errors. It's a bit on the grindy side, as even after beating 23 bosses I still Hadn't gotten max level in every upgrade, but it's balanced so that you don't need them all to finish the game. If Nerdook keeps pumping out good games like he's been doing, I will definitely keep playing.