Showing posts with label Creation game. Show all posts
Showing posts with label Creation game. Show all posts

Sugar, Sugar

on Sunday, February 27, 2011
Sure you may have your meat boys, and killer oranges, but what about the sweeter side of the flash game food chain? What about that all important pure white, pixel high morselette that is the common sugar cube? Fear not, for sugar, sugar is here to remind us of how important that tiny cube is, and how much of a chore it is to pour out of the end of a comma.


Sugar, Sugar is a game developed for Armor Games by Bonte Games. Sugar, Sugar's basic setup is that you have to get sugar into a cup by drawing lines. Using a simple physics systems, the sugar pixels glide down the paths you make and into the sugar cups. The challenge of the game comes in three parts. The first is that you can't remove a line once you've created it. The second is the fact that certain cups need cerain color sugar, which must be passed through goal posts to change the color. And the third is that the comma contains finite sugar. A fourth challenge that isn't intended by the game is the fact that lack of being able to draw smooth lines with a mouse can royally screw you because of the way the physics system operates. A straight line tool would've been much appreciated and made the game twice as easy by removing the fake difficulty of having a high sensitivity mouse.

The puzzley game is fun, until you realize that you are spending 90% of the time waiting on sugar to move. The sugar physics apparently does a collision loop and friction test of every single piece of sugar in a mound, meaning that large sugar piles will roll down hills at a speed of somewhere between a crippled turtle, and snail with a pebble tied to it. naturally, spending 30-60 seconds waiting on each mound of sugar to slowly roll down a hill does not a fun game make, and the less steady the line you drew, the more time the sugar takes to settle.

For a game that uses only sixteen colors at a time however, it looks pretty damn spiffy. Its all pixel art, naturally, but the way the sugar flows just looks so...right, and the sugar can pretty much fill up anything with a pixel wide gap in it, with no visual problems. All the backgrounds and foreground blend perfectly, and there is never any visual miscommunication.

As far as the actual puzzles go, they are rather clever, but about half of the levels feel like repeats. I think thirty was too high a number for the developer to shoot for. I personally only hit twenty-five before I stop playing, as I realized I had watched the same piles of sugar fill the same cups before, each board only changed slightly. I think twelve to fifteen unique levels would've been a better idea for this game.

Overall, I think Sugar, Sugar is a game with a hell of a lot of wasted potential because of how unpolished it is. If it weren't for the fact that sugar took forever to settle and that I was essentially being punished for having an unsteady hand, this game would be an amazing puzzle game. But as it stands its annoying, tedious, and probably not worth your time.

Bubble Tanks 3

on Monday, February 7, 2011
Bubble Tanks 3 is another bubble tank game by hero interactive, of armor games. If you've either of the prequels, the gameplay should be familiar, as should the sandbox environment with little to no objective. In the first game, you played as a tank that slowly grew in size as you collected bubbles from fallen enemies. The second game included a branching tree of tanks that emphasized either speed, rate of fire, or damage per second. The third features an even more robust system in which you unlock ship classes with the bubble collects, and allows you to build your own ship, which is limited only by the amount of gun points and ship class.

At class one, the speed are incredibly fast, but lack the firepower and special abilities that a higher class would have. At class six, you inch along at 30% of the speed that the class one moves at, turn at a snails pace, and have little in the way of dodging abilities, but in turn can have a massive amount of firepower, shields, radar, and anything else you might want to outfit yourself with.

The enemies in this game seem more annoying than in previous bubble tank games, particularly single bubbles on non hostile levels, which are nearly impossible to hit, and the various enemies that shoot out both purple and green bubbles. When hit by a purple bubble, your speed slows to a crawl, making dodging hard as hell, and when hit by a green bubble, you cannot shoot. Combine these two against a high class ship and you've pretty much created an infinite stun lock combo that can only be rid of by leaving the area you are in. There also seems to be a distinct lack of boss type enemies like those introduced in the second game in the series, which is a disappointment.

On a technical front, the game seems to be slowing down or locking up completely for many people. While I haven't had this problem to nearly the extent of others, I do get lag that oftentimes persists until I kill everything in the room I'm in, which is quite frankly ridiculous with 4gb of ram and a quad 2.12ghz of processing power. There are also bugs with certain abilities, most notably the apocalypse gun, which obliterates the entire room you are in, and occasionally freezes you inside a feedback loop, forcing you to restart the game.

My favorite part of the game had to be the tank creation mode, I probably spent more time designing a tank than actually playing the game. Every ship has a class, and in order to move up a class your ship needs to take up more and more of the total area of the playing field. Personally, my favorite class is class 3, 80% move speed isn't horrible and at class four the guns function as rotating turrets rather than mounted weapons, but to each his own.

All in all bubble tanks 3 is a fun creation game with a few bugs, major lag problems, and an interesting sandbox type game at its core. I'd recommend you play the second one instead of this one if the creation aspects don't interest you, as the gameplay is far smoother.