Showing posts with label Puzzle Game. Show all posts
Showing posts with label Puzzle Game. Show all posts

Super Mega Balance Party 4

on Sunday, March 13, 2011
Remember how, in science/math class as a child your teacher would give you a scale, and you kept putting things in it , at different positions and kept changing the stuff to see what would happen? Ever stacked a bunch of objects(books, cans etc) to see how high you could get them before they toppled? Well if so, then Super Mega Balance Party 4 may be a familiar game to you.

SMBP4 is a stacking game, in the same vein as the perfect balance series. You have a bunch of various shapes, and you must balance them. Being physics games, they naturally rely on surface pressure for friction, so your circles roll, your cubes slide a bit, and your long, flat boards don't really budge much at all. The overall goal in SMBP4 is to build a tower of X blocks high without too many mess ups and without running out of time.


The game pieces are rather simple, yet are diverse enough that the levels are not generic. You have three basic surface types, normal, ice and bouncy, as well as static balance boards, and ones that teeter and totter like a scale. Normal ground works as you would expect, as does ice, the tricky one is bouncy flooring. From what I could see, bouncy flooring physics was pretty much a crapshoot, and kind of a hassle to deal with. As for the shapes, you have circles, wooden planks, boxes, and metal boxes. Circles roll unless another object is there to stop them, planks are generally used for supporting highers structures because of their stability, crates are your standard block, and metal crates are like crates, but they seem to weigh as much as 3 crates.

Graphically, its pretty polished, but it could've used more variety. The menus are pretty, and the backgrounds really do serve to set the environment. It may have helped to add more block textures though, because as you can see in the screenshot above, every single stone block uses the same pattern. More background/foreground variety for the different levels would have also been nice. It never hurts to mix things up with graphical assets.

Would I recommend this game? What I would instead recommend is that you go play Perfect Balance 3, and if you like it, then play Super Mega Balance Party 4. The latter levels are annoying with the advent of bounce flooring, but if you like stacking games, it certainly should appeal to you.

Sushi Cat 2

on Tuesday, March 8, 2011
Remember that one game with the fat cat that kept growing fatter and fatter as he continued to eat? It was called Sushi Cat and it has a sequel.

Sushi cat 2 is a cutesy little pseudo luck based puzzle game that plays just like its predecessor, with a few shiny new bobbles. It features twenty-five levels, four power ups, and a cutesy storyline that actually provides incentive to play the game.

the game starts out with sushi cat's stuffed animal/girlfriend being taken by bacon dog. He tries to give chase, but finds himself unable to use the elevator because he can't reach the button panel. Since he is conveniently in a grocery store, he decides to pig himself out in order to get big enough to reach the buttons, and this is where the game starts.
Much like Burrito Bison, this game is very minimalistic on playing, and you spend more time watching than actually controlling sushi cat. The difference is that sushi cat's boards are laid out so that there is a huge amount of strategy in what amount to moving your mouse and clicking once. The wonky physics do add quite an element of luck to the game, but are generally predictable enough to accomplish your goals, be it collecting a power up, golden sushi piece, or just a mound of sushi. The power ups also add a small additional amount of control; bombs let you blow up sushi to collect it, the fist power up lets you charge through anything, including solid objects, the pinball power up lets you temporarily turn sushi cat into a game of pinball, and the shopping special lets you click sushi to collect it for a short amount of time.

As far as the art goes, the game is unbelievably cute. If you can honestly look to the left and say that that cat isn't cute, you have no soul. The cut scenes are like something out of a child's storybook. The sun, the mountains, the shopping mall and pretty much every other large inanimate object has a face, and the story can only be described with the word "d'aww".

Sushi cat isn't a short game by any means however, its probably in the hour range for most people. It has 25 levels, and some of them (or maybe just the last one) will take multiple retries to accomplish. The power ups really speed things up, and give you a way to combat the physics engine's constant toying with you. It's not to say the game is difficult, but the most efficient route to getting all the sushi isn't always obvious.

Sushi Cat 2 is a really enjoyable game to watch, though little player input is actually required. The game has a decent length without overstaying its welcome, and its always fun to see just how big your cat will get. Definitely a worthwhile game if you have the patience to sit down and watch a get grow fatter and fatter on his way down a pachinko table.

Sugar, Sugar

on Sunday, February 27, 2011
Sure you may have your meat boys, and killer oranges, but what about the sweeter side of the flash game food chain? What about that all important pure white, pixel high morselette that is the common sugar cube? Fear not, for sugar, sugar is here to remind us of how important that tiny cube is, and how much of a chore it is to pour out of the end of a comma.


Sugar, Sugar is a game developed for Armor Games by Bonte Games. Sugar, Sugar's basic setup is that you have to get sugar into a cup by drawing lines. Using a simple physics systems, the sugar pixels glide down the paths you make and into the sugar cups. The challenge of the game comes in three parts. The first is that you can't remove a line once you've created it. The second is the fact that certain cups need cerain color sugar, which must be passed through goal posts to change the color. And the third is that the comma contains finite sugar. A fourth challenge that isn't intended by the game is the fact that lack of being able to draw smooth lines with a mouse can royally screw you because of the way the physics system operates. A straight line tool would've been much appreciated and made the game twice as easy by removing the fake difficulty of having a high sensitivity mouse.

The puzzley game is fun, until you realize that you are spending 90% of the time waiting on sugar to move. The sugar physics apparently does a collision loop and friction test of every single piece of sugar in a mound, meaning that large sugar piles will roll down hills at a speed of somewhere between a crippled turtle, and snail with a pebble tied to it. naturally, spending 30-60 seconds waiting on each mound of sugar to slowly roll down a hill does not a fun game make, and the less steady the line you drew, the more time the sugar takes to settle.

For a game that uses only sixteen colors at a time however, it looks pretty damn spiffy. Its all pixel art, naturally, but the way the sugar flows just looks so...right, and the sugar can pretty much fill up anything with a pixel wide gap in it, with no visual problems. All the backgrounds and foreground blend perfectly, and there is never any visual miscommunication.

As far as the actual puzzles go, they are rather clever, but about half of the levels feel like repeats. I think thirty was too high a number for the developer to shoot for. I personally only hit twenty-five before I stop playing, as I realized I had watched the same piles of sugar fill the same cups before, each board only changed slightly. I think twelve to fifteen unique levels would've been a better idea for this game.

Overall, I think Sugar, Sugar is a game with a hell of a lot of wasted potential because of how unpolished it is. If it weren't for the fact that sugar took forever to settle and that I was essentially being punished for having an unsteady hand, this game would be an amazing puzzle game. But as it stands its annoying, tedious, and probably not worth your time.